Waiting Breaks Thought
The limits that matter here are old. Response-time research going back to Robert Miller in 1968, later popularized by Jakob Nielsen, gives three rough thresholds: about 0.1 second feels instant, about 1 second keeps your train of thought intact, and past about 10 seconds your attention wanders.
Early code generation lived on the wrong side of that last line. You prompted, waited, checked email, came back, and rebuilt the problem in your head. Every iteration cost a context switch.
Fast models like Gemini 3.5 Flash shrink the wait enough that you stay with the problem. That changes how you work more than how much you ship.
iteration becomes conversation.